A push into the right position can work just as well as a knockdown. That being said it doesn't tell the whole story. Helps to equate the two dice types when you have two teams that rely on opposing sets. Defender down and Attaker down being your best/worst result (6/1) Def, stumbles and both down being the the 5 and 2 and pushes take the 3 and 4. In my mind you can also include the block dice as a D6 for analysis purposes. Read all of the related reddits at once = Other GW Gamesīringing back the Specialist Games vibe, slowly: Other Forums/Message Boards for Bloodbowl: Got mini's you don't play, want to swap for someone else's? Non-GW Mini's for a Unique look for your teams: Post your Teams! Your Stats! Your Horror Stories of the Game that Nuffle Ruled! Got a Club? LINK IT! Got a Tourney? LINK IT!Ĭomplete list of NAF Tournaments - Check back often!Ĭomplete list of FUMBBL Tournaments - Check back often! We Are Bloodbowl! The Night Goblins, the Orcs, The Elves! We BRING THE PAIN! Be it Electronic or Table-tonic!
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